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Game Artificial Intelligence

Course: CS5150 · Instructor: Isla, Damian · Term: Spring 2025
Community Ratings
Online:4.6+0.20|Course:4.7+0.20|Learning:4.7+0.40|Instructor:4.9+0.40|Effectiveness:4.8+0.40
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Course Description

Offers an overview of classical and modern approaches to artificial intelligence in digital games. Focuses on the creation of believable agents and environments with the goal of providing a fun and engaging experience to a player. Covers player modeling, procedural content generation, behavior trees, interactive narrative, decision-making systems, cognitive modeling, and path planning. Explores different approaches for behavior generation, including learning and rule-based systems. Requires students to complete several individual assignments in these areas to apply the concepts covered in class. Students choose a group final project to explore one aspect of artificial intelligence for games in further depth. Offers students an opportunity to learn team management and communication. Students who do not meet course prerequisites may seek permission of instructor.

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Teaching Style Radar

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Quick Takeaways

  • Best for: Learning and Clarity stand out (Excellent, Strong).
  • ⚠️Watch out: No notable concerns in the five dimensions.
  • 💡Key insight: Challenging but rewarding — worth the effort

Strengths & Areas for attention

  • Strong: Overall (4.8)
  • Excellent: Learning (4.9)

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Developer details
offering_id: e9de682f-cdbf-495b-9d4a-363bcdaac531
offering_key: CS5150_Spring_2025
created_at: 2026-01-26T01:49:49.670144+00:00
agg_updated: 2026-01-26T01:16:35.094123+00:00
enrich_model: none
pipeline: enrich_gemini_v5_profile